Why on earth would you then have said the following:
It makes a far better argument for games as an artform, imho, than games that tell a more "important" (read: pretentious) story primarily through voice acting and cut scenes and scripted sequences. It's a pure game, and all of its moments of joy and innovation and ingenious storytelling are a function of the player naturally experimenting with the mechanics and experiencing the world design. back on topic, the thing that I love about Goose Game is that it's not trying to mimic another artform. Anyway, phrases like "no one in their right mind would think" are just thought-terminating clichés designed to shut down a debate without really engaging with it.Īnyway. Granted, there's not the kind of consensus about the game that there is about Battlefield Earth, and it'll be really interesting to see how the game is remembered a few years from now, but there's nothing particularly outlandish about that opinion. I personally don’t think UGG advances the medium in any way, nor will it be talked about in 10 years, its just a fun, flash in the pan indie game, and that is perfectly fine.Īnd yet plenty of players and reviewers have described it exactly that way. I could go on but the point is, i’m not as scandalized UGG won as others, but its a bit dismissive to think there are no valid criticisms to be levied against its victory. RE2 was a phenomenal reimagining of one of gaming‘s most iconic games. Death Stranding and Control were both more miss than hit, but they are both mastersclasses in presentation and advanced the medium. Sekiro’s gameplay is the Platonic Ideal for action games. That’s not inherently a mark against UGG, because on some level i’m happy it won, as it speaks to both the wide breathe of games on the market and the diversity of game experiences (and opinions) they offered in 2019, but that does not mean I personally agree with the verdict. UGG is a great game, but in no way would I (and a lot of others based on this thread) consider it anywhere near the top of the list in 2019. Opinions are not inherently disrespectful. That this is the kind of success story developers who value fun, fun mechanics and fun ideas would love. I can well imagine developers wanting to hold this game high as inspiration to others.
It showed that a fun idea and solid execution can make a good game go viral. It's puzzle and stealth wrapped in good humour, a goose on its worst behaviour in a little English village. Something novel and fun you can share with others, something that makes you smile and laugh while playing.
At the end of the day, sure you can argue it's not massively lighting your world on fire or doing any of the crazy impressive and immersive bombast of other titles, but for me - it's everything a fun game should be. It captured the interest of everyone I showed it to. UGG is probably the most memorable & funny game of the last year that does have a kind of instant charm and appeal.
But I've played this game on the lunch area TV and had people howling and offering advice on how to lock a small child inside a telephone box. They wouldn't sit there and offer suggestions on how to best those games, maybe because they wouldn't really know how. While sekiro is absolutely consuming people like my brother, and there are other AAA budget games with obvious and insane talent on display - I'm not sure I could show any of those games to my work colleagues and the response be that they want to play them. I would consider it at the top of the list - mainly for reasons I've already expressed on twitter.